Season 5

The folks of Haven

  1. See No Evil
  2. Speak No Evil
  3. Spotlight
  4. Much Ado About Mara
  5. The Old Switcheroo I
  6. Nowhere Man
  7. Exposure
  8. Morbidity
  9. Mortality
  10. Reflections
  11. Chemistry
  12. Chosen

Audrey Parker - Emily Rose

Nathan Wournos - Lucas Bryant

Duke Crocker - Eric Balfour

William - Colin Ferguson

Dwight - Adam Copeland

Season 1
Season 2
Season 3
Season 4

Point Pleasant

See No Evil

Audrey is possessed by the evil Mara and is looking for a doorway between dimensions to bring William back. Duke can't find Jennifer and someone is sewing up the eyes, ears and mouths of people. Welcome back to Haven.

After the rather apocalyptic events that ended the last season, the show starts off again in rather low key fashion. Sure, Mara is roaming around killing people without a second thought (making your lead quite this cold a bad guy is a gutsy, but dangerous move), but the Trouble of the Week turns out not to be of importance, unless it carries over into the next episode since it is a strand that is just simply left to hang.

A new way of keeping Nathan and Audrey apart seems a little 'been there, done that', though having Audrey as the bad girl is certainly going to leave Nathan in some awkward situations.

At least we aren't going to be kept waiting for weeks to find out what the story is going to be. The battle for Audrey's soul has started. Hopefully, it's going to get better.


Speak No Evil

Mara continues to leave a trail of bodies in Audrey's wake, causing Nathan to take serious action. Duke finds out what happened to Jennifer and Vince's role as the head of The Guard is challenged.

Flashes of Mara's brutality (eye/pencil and car door/finger interfaces) are wincingly out of character with the rest of the show, desperately trying to give Mara the feel of a true villain that Emily Rose can't infuse her with. Surprisingly, a flash of the old Audrey beneath Mara's influence is even less convincing than Mara the bad girl.

Duke's situation, and the eye/ear/mouth sewing scenario, is clarified and the casting aside of Jennifer as a regular character seems a bit harsh and abrupt. She had served her purpose in the last season, sure, but a proper goodbye could surely have been arranged.

The politics over the Guard leadership is an interesting twist and a new mystery arises over what really happened in the lighthouse, but it's the Mara story that dominates.

The plotting of that is a bit sloppy, to say the least, with Nathan one minute barely able to move because his bullet wound has left him so close to death and the next minute recovered enough to drive around and check out serious weaponry, weaponry that he never plans to use. His plan to get the jump on Mara seems momentarily clever, but why couldn't his sketch artist use her drawing skills to take Mara's gun away rather than add in a handy tree branch?



The Guard are closing in on Nathan and Mara. Duke tries to keep them off the trail and deal with woman whose chest emits laser beams.

As far as Troubles go, the one at the heart of this episode is the silliest yet, and that's saying something. If the afflicted character of the week had laser beams coming out of her eyes, or her fingers or something then maybe it would have been OK, but they just burst out of her chest and abdomen at apparently random angles. It looks even worse that it sounds, and it sounds pretty bad.

Nathan's attempts to bring Audrey back to the surface by treating Mara as though she was really doesn't work, despite Lucas Bryant emoting his ass off. When Audrey does pop back in, it's so unconvincing that you just feel it's Mara playing games, even after it turns out that it wasn't.

Eric Balfour gets a lot of screen time as Duke becomes more central to things, but his story really doesn't go anywhere. Adam Copeland, as Dwight, has stepped up from being a background regular to being one of the most interesting parts of the show.

The central plank is the battle for Audrey's soul, but even so the whole episode feels like filler when it ought to feel compelling.


Much Ado About Mara

The Guard has caught up with Nathan and Mara, but they are all threatened by a new Trouble that knocks birds from the sky, boils water barrels and makes men blind.

A few more people join in the game of trying to get Audrey Parker back out of Mara, but mainly they run around chaotically and the episode feels as messy and chaotic as their response to the situation. Nobody knows what's going on and the audience is left playing catch up as much as the characters, which ought to be fresh and fun, but just manages to feel repetitive and stale.

If any single character gets to do anything new in the whole episode, then we must have blinked and missed it.


The Old Switcheroo - Part One

Nathan decides to take Mara on a case to try and bring Audrey back. The Trouble involves body swapping, which leaves some characters learning more than they were ever meant to.

The Mara/Audrey storyline just keeps on rolling, despite being ever more repetitive each week. Treating Mara like Audrey didn't work for Nathan, so maybe Duke can do it, or Nathan and Duke, or Nathan and Duke and Dwight, or maybe take Mara on a case and that will do it, or maybe have Duke reminisce about the time they kissed and that will do the trick and... well, on it goes.

The body swap routine provides the comedy element, though never really stretches the concept any further than other shows have done. In fact, it barely stretches it as far as other shows have done. Some secrets are learned and shared and there is some amusing, though never really funny, quips about being in other people's bodies, but all in all it feels very much like a chance missed. Until Part 2, that is.


The Old Switcheroo - Part Two

Body-swapped Nathan and Duke try to keep Mara duped to their situation whilst they come up with a plan to get Audrey back.

The actors are having a great deal of fun playing the other characters and that helps matters, but the concept is stretched thin over the two episodes. There are some nice moments and the some very nice dialogue touches, but at the end of the day, this feels very much like a single episode pulled thin to cover two weeks.

There is, however, a twist at the end that could just be the game-changer that the show very badly needs.


Nowhere Man

Audrey is returned to Nathan, but now there is the small matter of whatever happened to Nathan Wuornos. They could swear he was here a minute ago.

Characters being placed out of phase so that they can observe what is happening, but are unable to interact with their friends and loved ones is almost as old as science fiction itself and this version doesn't add a whole lot to the theme. There were the rules of the ghost world, which quite frankly have been done to death (pardon the phrase) in other shows featuring real ghosts. Having the storyline stretched out to two episodes seems a bit like overdoing things to say the least.



A photographic Trouble is blasting people into nonexistence. Audrey's only chance for saving Nathan is to bring in some outside help.

Losing Nathan for much of the episode doesn't do a lot to help it. Audrey has proven to be rather uninteresting since her split from Mara and it's hard to say whether that's because the writers have planned it that way or whether they just don't know what to do with her right now. Without her special ability, she is no longer the centre of the show.

Sadly, Mara is being played as such a pantomime villain that she is rarely believable and the fact that everyone keeps falling for tricks is nothing more than frustrating.



There are dancing bears everywhere in town and the person within the suit, all of them, has half his head missing. Mara tries to convince Duke that his friends aren't on his side at all.

The dancing bears in this episode are a fabulously creepy, strange and memorable image that really needed a much better story to go with them. Long after any memory of what was actually going on in this episode is forgotten the image of that bear suit and what's inside will be haunting our memories.

It is disappointing that all the relationships built up over the previous four seasons are being threatened by Mara's unbelievably obvious manipulations because nobody will take the time to stop and talk to each other. That's poor writing.



Nathan and Audrey search for a cure to the illness that is infecting Troubled people. Duke releases Mara in an attempt to get her to help out for one. Dwight reveals Haven's secrets to an outsider in a bid for a cure.

Mara is a villainess to the very core and it is hard to believe that anyone could possibly even begin to trust anything that she says. This makes Duke's actions almost impossible to believe. As the untrusting soul that he is, he would never fall for her schemes and yet he seems to be doing it more and more.

Sadly, everything else about the episode is deeply unmemorable and feels very much like filler in the middle of a season that has a clever central idea, but doesn't know how to use it to fill up the entire running time.



Audrey's condition goes into remission whilst investigating a case of gruesome deaths, but the hunt for missing Aether suggests that there is more than one plot afoot in Haven.

Apart from the initial, rather disturbing dismemberment scene, the 'Trouble of the Week' case is par for the course for HAVEN, with only the bigoted waitress mother proving to give it anything new, or interesting to go with it.

Duke's escalating problems and Mara's growing concerns, and affection, for him prove more interesting than the main plot, and add a little adult level to the show, but somehow you just know that it's going to end in tears, as is Dwight's tentative romance with the lady doctor who has a whole bagful of secrets.



Mara is kidnapped and both Duke and Nathan are on her trail, but for very different reasons. Meanwhile, a sickening Audrey looks for evidence to convince Dwight that his new girlfriend is not all that she appears to be.

There's a bit revelation at the end of this episode that is a bit of a gasp moment and does explain a lot about the presence of the new character in Haven's midst, but it also reduces the mythology of the show to a family saga that diminishes it somewhat.

Meanwhile, there's lots of running around that passes for a plot and the inevitable face off between Duke and Nathan that leads to nothing good. It's passable stuff, but nothing to get in any way excited about. Until that revelation, possibly.



Duke makes a deal with Mara that will save Haven from the troubles that she has set on course to explode out from him, but Nathan desperately needs Mara so that he can save Audrey.

It's the season finale and whilst the Audrey/Mara storyline is finally resolved (a bit of a deus ex machina resolution there, but one that at least gives a positive outcome) nothing else is. The visions of the Croatoan in the woods is still an ongoing plotline, though one that has been of little interest and mainly sidelined throughout the season, and the cliffhanger places the whole of Haven at risk of complete catastrophe. For once, we're more than a little interested in finding out how the writers plan to get themselves out of this one.

There's a lot going on, but much of it is mainly to hide the fact that the main plotline is a bit thin and needs the other stuff to fill up the time leading to the big finale. It's a finale worth waiting for, but not as compelling a last episode as it might have been.










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